#5 eeKay Apr 4, 2014 @ 7:21pm No, boarding and ion intruder aren't recovered also. FTL hard mode: how to reach the flagship and kick its ass. External and boarding drones are lost when jumping to a new system and have to be redeployed at each new location or encounter, though a Drone Recovery Arm lets you. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. That can happen from sector 5 onwards. I noticed it was a recurring theme in my shopping list). 1) Deploy the Repair Drone. Additional comment actions. )Pre-AE, your basic ways to break shields are with a bunch of fast lasers or a bunch of ions. Next to go is the triple ion cannon. You want to get as many systems as your ship has slots for every run if you want to maximize your chances at winning. - changed the custom store: the last page will show vanilla and modded drones on the top and just modded drones on the bottom, while the augments section will never show stuff not useful such as Weapon Pre-Igniter and Drone Recovery Arm. The Defense Scrambler is much more expensive at arond 80 scrap, but allows for free Hacking and missile use, which, naturally, pairs really well if the ship that. How do you beat the Rebel flagship in FTL? With hacking, cloaking, and a teleporter: hack and cloak missiles, while boarding the ion and beam weapons. =( . Other random events when traveling. Anti-drone drones can also be largely ignored with micro. Using Combat & Beam drones works best with some micromanagement. Provides a blue option after destroying any Loot Transport event (gives medium amount of ) Been wondering about that. The Recovery Arm is retrieving Drone Parts, not a complete drone. Slug Cruiser C is set up to pull this exact stunt, by the way. Situational tier (Depends on your equipment. Ship itself is more defensive. Mantis B is just not even close to Lanius B early, even if it can snowball into insane setups later on. This involves getting a drone system, which costs about 80-85 scrap on its own, and a hull repair drone. Hacking the Weapon Control is a very good defensive choice. Once you have the arm, your goal should be to add a 2nd attack drone. "The biggest drawback is the reliance on drone parts. When activated, this will prevent (or interrupt) their hacking process. If the enemy crew somehow gets their air back online later, you'll have Hacking ready again. But when I just tried it the other day that didn't seem to be the case and the hull repair drone was consumed even when I had the recovery arm. The combo you just described is ridiculously expensive, involves several random items and requires a ton of weapon power. This means that even if you have a Drone Recovery Arm, the Mark II is desirable; if it weren't for the slots consideration, the Drone Recovery Arm would mean a pair of Mark Is would be generally superior (Less vulnerable to Drone Control taking damage, slightly better average fire rate, less impacted by a Drone being shot down),. Beam drones help you punch through Zoltan shields and kill ships quicker. )One of my all time FAVORITE situational strats is having the Drone Recovery Arm with multiple Combat Drones. Been wondering about that. ) Sold the Shield+ drone now, won't be using drone parts on that again; anti-drone is worth keeping. i was wondering if it recovers the hacking drone from the hacking bay. Get a Defense Drone Mk I, which is best at protecting the small Engi cruiser. You would be tempted to think the earlier in the game you get it the better. fandom. i was wondering if it recovers the hacking drone from the hacking bay. My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. ?i was wondering if it recovers the hacking drone from the hacking bay. But 50 scrap is worth much more early in the game that later. If you can get a Drone Recovery Arm, your offenses and defenses will get significantly better. I get Teleporter early and do a boarding heavy strategy. You also get less scrap on average in them IIRC. or in dodgier runs where you still have 2 shields at the beginning of sector 5-6, you wait that much longer for shields and. 1: break the hacking room, just like weapons or shields. Engi A: Drone-recovery Arm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But 50 scrap is worth much more early in the game that later. First store I sold all three of those augments and the hull missile to buy Long-Ranged Scanners, and also a Flak and even defense drone control. Most drones are disappointing as well. The Boarding drone is the first to power down, so a bomb to Drone control can be very useful. You don't buy it for combat drones or for hacking. Probably not worth picking up in, say, Sector 7. You receive a message, "We've been hit hard by the war. ?please answer soonBusiness, Economics, and Finance. 0. They will give you an option to repair your hull on the left side of the store panel. It will help you deploy hacking + recoverable drones. Scrap recovery arm is extremely overrated (it gives 1-5 scrap for each scrap reward, early on it is 1 scrap). What is this nonsense with Drone recovery arm, not recovering Hacking. Using two drone parts per fight is not sustainable, but can be still be very good for the Flagship or just any scary fight. Use the HRD and let it repair twice then jump before it repair a third time, the DRA will give you back the drone part you just used. As you approach endgame, use your extra scraps and resources for lots of internal upgrades. It should maybe be closer to 75% or maybe even 100%, albeit with a drop in rarity. Drone Recovery Arm, Explosive Replicator, Zoltan Shield Bypass are interesting options on some ships. Even better is a 3-drone ship with Combat Drone 2 and Combat Drone 1 x2, though you need more drone parts. 6 [Don't want your drones getting knocked out] Defense Scrambler - 7. Business, Economics, and Finance. In terms of specific drones, I go for Defense Drone 1 (or 2), and Hull Repair Drone. Hull Damage: System Damage: System Lock: Clear. etc. 2: hack their hacking room. 90% of the time you have it, you've got enough drones to use Hull Repair at your leisure. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. The defense scrambler not only makes it impossible for your hacking drone to be shot down, but also missiles. If drone parts are at all an issue, I would say defense drone 2. Most drones are disappointing as well. I'm using a VERY boarding-heavy loadout, I can either buy a drone recovery arm to save drone parts, or I can buy a backup DNA bank in case my clone bay goes offline. It will help you deploy hacking + recoverable drones. This phase is about getting the cloaking system (and sometimes hacking) offline, along with shields, and usually the missile launcher. See full list on ftl. This is not entirely correct. repair arm. I'll try to keep it brief since I don't like to read overly long guides myself. If you have ridiculous luck and get a Drone Recovery Arm and a Hull Repair drone, it's pretty much a "push me to win" button. So it lets you essentially have infinite health for. It's to allow you to permanently keep a Defense Drone or 2 active in every fight for the rest of the game using only an emergency 4 or so Drone Parts for the rare scenario where the drone itself gets hit by. Anti-Drone Drones do a heck of a job protecting from enemy drones, for only. You can use the dual lasers and drone or hacking through the first 2 sectors fairly reliably. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. If you send it out and let it repair 2 damage after each battle and then jump away, the drone will be re-added to your inventory. Regardless, you're highly unlikely to have Drone Recovery Arm along with it. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. You can use the dual lasers and drone or hacking through the first 2 sectors fairly reliably. In addition I've picked up: Ion charger Burst laser mark 2 Drone recovery arm…FTL: Faster Than Light. Honestly it's not worth the 3 power. Struggling with only 3 weapon slots & currently have only 1 combat drone that doesn't do much. - Drone Recovery Arm. Also, don't forget the blue options it gives. The one exception to this rule may be if you are using bombs, to drop the FS’ evasion to 0 to get guaranteed hits, but even then the shield room is almost certainly the better choice due to its position in the ship, blocking access to several other rooms. The drone recovery arm recovers intact drones. Hacking to take down the flagship's shields. Rew. " Drone parts are consumed when deploying drones and by launching a hacking drone. On drone ship runs, I can win the game without it, so it seems there's really no need for it. Intuitively I'd expect to either select the drones, or the drone bay, to issue the a recall order. Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. FTL hard mode: how to reach the flagship and kick its ass. So let's say you buy a Scrap Arm at the beginning of Sector 5 and sell it at the end of Sector 7. Get the Scrap Recovery Arm in the early sectors. I also like drone recovery arm, scrap recovery arm, long distance scanners and weapon pre-igniter, but I almost never have enough scrap for the pre-igniter. The drone combination is always the same during the battle, so it might be worth jumping away if you get something really bad like that. Building heavily around offensive drones is also usually not a great strategy, especially without a Drone Recovery Arm. " Cost: 30; Rarity: 2; Having a Drone Recovery Arm allows the player to generate a quest beacon that gives them 3 drone parts, effectively making it "free" to map sectors. Plus the added benefit of shooting down missiles and pesky Ions, which makes it a good buy in my book. If you have Hull Repair Drone and the Drone Recovery Arm, you can deploy a repair at the end of the fight, let it make 2 repairs ONLY, and then jump. Just last night I completed the game using the Engi cruiser, type B, using that tactic. This means you can pretty much guarantee that. The Defense Scrambler is much more expensive at arond 80 scrap, but allows for free Hacking and missile use, which, naturally, pairs really well if the ship that. If you're good at saving them, here are some upgrades to look out for: I prefer mark 2. So in an extreme case, two synchronized drones firing once per ten seconds is more useful than one drone firing every second, despite a 5x theoretical DPS difference. It is incredibly effective against Flagship 2 without defense scrambler or some other means of hitting the FS drone system. I wasnt that impressed with either of them , i think hacking is better if you can spare the drones. Source : wiki. But with AE things changed a bit, and both hacking and mind control are very useful subsystems on the ship. Drone Recovery Arm: Dependant on how often you are using your drones. Using a Hull repair drone will create a drone around your ship that patches up 3-5 hull damage and then disappears. They will give you an option to repair your hull on the left side of the store panel. I prefer to have cloaking but it's not necessary. Would much rather have hacking drones have a chance to miss like any other projectile. It doesn't cost that much. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). So it's usually probably just best to take the drone parts and not bother going for that quest beacon, especially when it's far from your planned route (like mine was). hacking uses a drone , if you already use drones and dont have a drone recovery system then that can be a problem , or at least it was for me. This guide assumes that you know how to play FTL and know the basics and can beat the game on easy or normal, but are struggling. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias. Lanius boarders can be actually threatening under unlucky cirumstances, and Lanius bombers are one of the most dangerous enemy-types that you can face late. It can neutralize an enemy hack or enemy mind control, prevent the enemy ship from firing weapons, support a boarding party by hacking the medbay, and provides blue options. Its no secret that ftl runs take a really long time. It's such a convenient system; hack shields for beam-heavy ships, or pilot/engines for lasers or flaks (or hack shields anyway). Otherwise, you're only using 1 or fewer drone parts per fight anyway and the game will tend to supply you with enough. As long as you jump before it disappears. Drone Mods. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. Making Missiles sellable would make using missile weapons even less fun. The drone recovery arm gives you a drone part back for every still deployed drone after each jump (Not counting drones within the ship). Reduces need to buy droneparts at stores, as intended. Scrap Recovery Arm is something that I've soured on a bit over time. Add a Comment. Post by UltraMantis » Tue Jan 15, 2013 11:20 pm. They will shoot down hacking and boarding drones. 7 FTL Jammer - 4. Drone Advantages: + Power can be toggled, especially quickly powering up a Def I to shoot missiles and then re-routing power to engines. Yeah, Anti-Personell, Boarding and Repair Drones aren't recovered. And AGAIN at the. We need more drone parts to speed up our repairs. FIXED BUGS. 0. I am annoyed at those green shields when I'm boarding-heavy. As you approach endgame, use your extra scraps and resources for lots of internal upgrades. Only 50% chance to kill an attacking drone, and the reload is too long to protect against hacking or boarding drones. The partially used repair drone will be collected by the Drone Recovery Arm and you'll have your drone part. We'll buy some from you if you have extra. Most known for being the foundation Multiverse is built upon, it's more or less a modding API that tries to open up parts of FTL that are normally hardcoded. Hacking, cloaking, drone control with defence drone are the most common defences. If you jump before you Hull Repair Drone disappears you will get the drone part you used for. For me, all it does is just a nice chunk of scrap to be sold on drone ships. (Engi C) Although this this starts weak on the firepower with just dual lasers and a useless beam drone, it makes up for it by having hacking and most importantly the defense scrambler augment. CryptoAnyway: Drone Recovery arm + Hull Repair Drone: These give you the opportunity to heal 3 hull damage each ftl-jump (on the fourth the drone is spent) for free. Also, random unrelated thing. 5: Minor text fixes. What is this nonsense with Drone recovery arm, not recovering Hacking. c tier. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. 5 seconds. 2) let it perform 2 repair actions 3) Jump away. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. What you need: - Drone Control. 4. 9: Why not. Even though Defense Drones misses sometimes, their odds of hitting a missile are far better than your odds of evading a missile uncloaked. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. The Recovery Arm is retrieving Drone Parts, not a complete drone. A ship with 4 Engines, 3 Shields, and 1 Cloaking is about as effective at preventing most damage as one with 6 Engines, 4 Shields, and a Defense 1 drone, if the cloak is used optimally. CryptoSo I'm halfway into a Zoltan A run on easy (and I've never won with this ship yet). Lasers go with lasers. Specifically, I tested the bug with the following drones: Combat 1 (works) Hull repair drone (does not work) Boarding drone (does not work) I know this is not recoverable, but had one to test. If the enemy launches a combat drone then its pretty much under the effect of a defense scrambler the whole encounter as it tries and fails to shoot down its shots missing the critical things I launched it for to begin with. If you're using missiles/hacking, get Defense Scrambler, etc. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sector 5+: 1280 (67%). etc. I prefer defense drone mark 1. 5) Disable their weapon systems. This is especially important if weapons get hacked. This is a 2-power drone which, when deployed, heals 3-5 points of hull damage. You can buy level 2 shields for 50 scrap. What kind of proof is needed is another discussion, there it is more of a split. Nearly always an instant buy if it's available. CryptoThere are some people strongly against pausing hack drones (without ever complaining about pausing other drones). It is still quite reliable for missiles and much better for the flagship. Hard to get but worth it. No matter what, 1 enemy locked in a room with 4 mantises will die horribly. Upgrade medbay to save your own crew and have higher chances of saving/getting new crew through events. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. At this point you can use hacking AND drones in every battle. If I get one free I keep it of. 0 coins. + The chance of the Drone Recovery arm (in comparison, Stealth Weapons isn't great unless you have an Ion Blast II) + Cheaper to buy. Some believe I did 80 in a row but don't consider it a. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump. There are also augments that are good, but build specific. The partially used repair drone will be collected by the Drone Recovery Arm and you'll have your drone part credited back. I'll grab an auto-reloader on a gun ship, a drone recovery arm for drone heavy ships, a scrap recovery arm in sector 1-3, or an preigniter if I have the extra scrap, but other than that, I don't buy augments. - 1 drone part (so you can deploy the. Hacking is the most versatile system in FTL, and can be used for all sorts of useful ends. Then the trick is to time the flagship's cloak. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesWhat is this nonsense with Drone recovery arm, not recovering Hacking. ?What is this nonsense with Drone recovery arm, not recovering Hacking. First one sold both cloaking and hacking, so really no need to go to the second one (and nothing left to spend anyway. You're probably thinking of discussions about the hacking drone depowering trick, where there's some disagreement over whether the hacking drone is invincible or just close to it. Building heavily around offensive drones is also usually not a great strategy, especially without a Drone Recovery Arm. ftlgame) submitted 3 years ago * by Denske203. Its all fun and games till engi A gets 3 combat drones with a drone recovery arm. Then the beam laser. It is a huge boost to any ship looking to gun their way across the galaxy and should be. You have to get 500 scrap just to get the 50 back you paid for it. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. Keep in mind that even if you don't use a lot of drones while going through sectors 1-7, good ion plus a drone or two can get over vulcan-level DPS without the spinup time, plus take out a weapon. )The hacking drone will almost always get through even against two defense drones. Some examples: Sometimes it can also include drones: These icons represent equipment. I usually fill out my 3 drone slots with a defence 1 and 2 beam/combat/fire 1 drones to give me more combat flexibility. . Report spam using the handy Report Button Mod. On a completely unrelated note - yay, I just got the "On a Wing and a Prayer: Get to sector 5 without repairing at a store. You get the drone back, but I suppose it would only be infinite hull if you also had infinite jumps. If it hacks shields or weapons, maybe drone control, hack the hacking system (chance to destroy the probe) or jump away. You need scrap ASAP on normal and hard. 2 9 comments Add a Comment RiceEel • 9 yr. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. I still think it's probably your best bet, but I wouldn't fancy my odds at all in this fight. FTL: Faster Than Light; The augment you always want, but rarely find. Top tier weapons: flak 1, burst laser 2, heavy laser 1, halberd beam. It doesn't cost that much. The Drone Control system powers drones, which act automatically and cannot be controlled directly. CryptoGetting dc + defense drone + hull drone + the drone parts is both harder to get, more expensive, and generally worse than cloaking. Ions go with ions. I'm in a Torus with the standard ion blast 2 and combat drone 1. - 1 drone part (so you can deploy the Repair Drone) The repair drone is supposed to be destroyed once it's applied 3-5 repair actions. Please use [SPOILER] if relevant. It only recovers ones flying in space. @Happiness Officer while I agree with you that the Glaive Beam is unwieldy, you can get past defense drones with just a. "Controls mapping drones that can scout the entire sector. But 50 scrap is worth much more early in the game that later. and I have both shields and engine at lvl 6,hacking maxed, and drone control at level 4, with maxed weapons and maxed backup. A ship with a Crew Teleporter also has some wiggle room to reduce focus on Weapons, and same for Hacking, but only so far in both cases;. Defense Drones also shoot down Boarding Drones and Hacking Drones. Against some Auto-Drone layout in particular it can allow you to hit all room at once while you should normally only be able to get 3-4. I wasnt that impressed with either of them , i think hacking is better if you can spare the drones. Heal 4 hull damage per drone part, on demand, as many times as you want. 1) use defense drones to shoot them down mid-flight. * Zoltan Shield Bypass - Oh, wow. If you're using the stealth ship that comes with the more efficient 2-power version then yeah power that sucker up all the time but good luck against any form of combat drone or ion weapon. What's worse is that beams, drones, ions, or pretty much any hazard completely negate the shield drone. 1. Jun 27, 2014 @ 1:27am One good use of the Hacking system is to un-synchronise enemy weapons, for example:. Does Drone Recovery Arm augmentation allow me to use recover Hacking drones on enemy ships that I destroy? Drone Recovery Arm augmentation description: Non. You can use drones to help defend, but watch out if you're using hacking and defense drones since they burn through drone parts extremely quick. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. 98% from these sectors rather than 10%) that's about 90 extra scrap, minus 25 for the net cost of the SRA = 65. Compared to Crystal B this ship can also defeat automated drones with it's starting setup. Careful management will do just fine and the DRA isn't entirely necessary, but if you're using drones primarily for dealing damage or you're using both drones and Hacking frequently, then it can be invaluable in letting you recklessly use your options without fear of running out. Instead of rushing, it is. Hull Repair Drone + Drone Recover Arm, however, is the most OP combination in existence. I'm in a Torus with the standard ion blast 2 and combat drone 1. - changed the custom store: the last page will show vanilla and modded drones on the top and just modded drones on the bottom, while the augments section will never show stuff not useful such as Weapon Pre-Igniter and Drone Recovery Arm. Advertisement Coins. If I get one free I keep it of. I never buy scrap recovery. Reduces need to buy droneparts at stores, as intended. I've always thought that 50% chance seemed a bit low. If you're using missiles/hacking, get Defense Scrambler, etc. It does not work with hull repair drones. Definitely teleporters. since you can live off the land and still end up selling / leaving some behind most runs Any crew other than zoltan. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. i was wondering if it recovers the hacking drone from the hacking bay. 1 Answer. I also like drone recovery arm, scrap recovery arm, long distance scanners and weapon pre-igniter, but I almost never have enough scrap for the pre-igniter. Hacking uses 1 drone part every time and is not affected by drone recovery arm. FTL: Faster Than Light. And for that matter, does having a drone recovery arm help? My…My new favorite augment is probably Reconstructive Teleport. High evasion (that means engine upgrades) and really fast weapons can also be effective. With Hacking (which you should have in every run), the Hull Repair Drone itself, and probably another drone (since you have drone system) drone parts are pretty short. 29. A combat drone maybe shoots 2 instead of 4 times, beam drone maybe 2 instead of 3. But I feel that with AE the OPness of it diminished a bit. It's mostly only useful if you're trying to run multiple offensive drones as your main form of damage. As long as weapons and defenses are even competent that system combo will carry runs to easy wins. 2: hack their hacking room. Additionally, hacking takes time, and enemy drones can destroy your hacking drone before it reaches the ship. CryptoBusiness, Economics, and Finance. You're right. Nebhead. by FatRatKnight Updated to v1. ?Cloaking Advantages: + Provides guaranteed miss of enemy weapon of your choice + Massively reduces the danger of Flagship's power surges + Can be used to stop enemy boarders from returning and healing + Negates an enemy Ion Blast II + Negates enemy cloaking, especially if they charge all their weapons and fire them all at once +. On drone ship runs, I can win the game without it, so it seems there's really no need for it. CryptoDrone offense builds are still strong, but they also still require the most pieces to fall into place compared to nearly any other kind of build so they are pretty high RNG - it's easier to get hacking and a good beam then it is to get a bunch of drone schematics and a drone recovery arm. ftl jammer is fine in b tier. I honestly try to buy as little as possible. v 4. If you win a battle by clearing out the enemy crew, then you do recover the drone part. I generally think the offensive drones are near worthless, though. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasBusiness, Economics, and Finance. Teleporter is. Create your own mod-implementable event for the game FTL: Faster Than Light. if you have a Drone Recovery Arm, you can get 2 repair points for free: Fire up the drone, let it repair twice, and then jump away, and it'll get collected instead of used up. Delays hacking mind control and boarding, what more could you want. Defense Drone I; Defense Drone II; Anti-Combat Drone;. ) I think it's extremely unlikely to see base ships changed at all in unmodded FTL. Every Scrap Recovery Arm augmentation you equip stacks another 10% increase on rewards from all sources as well. You would be tempted to think the earlier in the game you get it the better. Crew drones were always kinda useless - their slow. At least with the Engi ship you'll run across the Drone Recovery Arm every few sectors, and I don't think there's a more OP setup than hacking and 3 beam drones going simultaneously. Free repair : You need a Hull Repair Drone and a Drone Recovery Arm. If you defeat the ship through crew death, you get any and all drones back, including hacking, MrDNA86 • 9 yr. ( drone , weapons , systems . It's too much downside for too little upside. ago Nope. #7. Long-charge weapons, not so. Always try to get hacking, and always use the hacking drone on the FS’ shield room. It takes a bit of practice, but it's incredibly useful. " In order to unlock this achievement, no other weapon except for missiles can be used during the battle, regardless of whether or not they do damage. 6 "DRONES": Drone Control, some Ion weapons, Hacking, Bombs. Also, random unrelated thing. Crypto I never buy scrap recovery. but if you can make it work with the drone recovery arm, its basically priceless. No, it doesn't apply to hacking drones. Additionally, hacking takes time, and enemy drones can destroy your hacking drone before it reaches the ship. 3: Code clean-up and grammar fixes. (But this. You can actually bypass defensive drones with your hacking drone, and avoid it being shot down. it's a pretty rare scenario. Maybe you've wished you've had a fast forward button while waiting for your rock man to walk to o2 and back, or for your mantis to repair your mantis B ship, or for your level 1 clone bay to finish cloning all 5 of your crew. Cheap and usefull effect. The flagship isn't even the hardest part of the game (especially on hard), it's surviving the early to mid game. A readable [hopefully] tier list of every obtainable item in FTL my passion project ( self. Was this just for kicks?Re: Boarding drone lost with drone recovery arm installed. .